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1. Sub-folders for Bookmarks - in Player Features and Ideas Discussion [original thread]
That's a valid point. Though shouldn't the player have the choice, in said matter himself, whether he/she wants a tier 1 folder setup, or use a two tiered one, with the added risk of getting caught by hostiles? Or even simply do it both ways, h...
- by Gunnar Hlidar - at 2016.03.07 04:09:19
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2. Sub-folders for Bookmarks - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Open "People and Places" window Click on "Places" tab Click on "Create Folder" button at bottom of window. Discover your idea already exists in game. Already knew about that. Evidently you didn't read my idea to the full...
- by Gunnar Hlidar - at 2016.03.06 17:52:05
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3. Sub-folders for Bookmarks - in Player Features and Ideas Discussion [original thread]
Having the ability to make sub-folders for Bookmarks, would make it easier to sort bookmarks. Example: Cosmic signatures/ Combat site/ID - site name This would make it a lot easier to share scanned signatures between corp members, as well as al...
- by Gunnar Hlidar - at 2016.03.06 08:13:17
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4. IDEAS - Cloaking change and new ships - in Player Features and Ideas Discussion [original thread]
1. Make cloaking devices use capacitor, this would facilitate changes in cloak use, if one wants to perma cloak, one would need to fit capacitor rechargers to do so = less tank. 2. Make cloaking devices for each ship size, similar to afterburne...
- by Gunnar Hlidar - at 2013.03.04 19:24:00
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5. Survey Scanner Window - Tag Column? - in Player Features and Ideas Discussion [original thread]
Nice idea. Though couldn't the survey scanner not simply be made able to forward its results to the fleet, and with that, what ore the mining fleet commander wants mined by the fleet via the tag system, or some new mining related system. Could ...
- by Gunnar Hlidar - at 2012.12.30 00:09:00
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6. Pos Fuel blocks - A new way to get Liquid Ozon and Heavy water - in Player Features and Ideas Discussion [original thread]
Going to 0.0 or low sec may be simpler, but then again you'd need a Jump freighter or a Titan to be "safe", moving your goods to a high sec market. Also PI could be expanded like Jin alPatar says, by puting up better refineries, since POS refine...
- by Gunnar Hlidar - at 2012.10.26 16:01:00
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7. Pos Fuel blocks - A new way to get Liquid Ozon and Heavy water - in Player Features and Ideas Discussion [original thread]
Yea it would be really nice to have 0.0 Ice in WHs. But the main reason I put up this idea is that high sec Ice simply doesn't cope with he requirements of fuel block manufacture, and Heavy Water and Liquid Ozone are the limiting factor, leaving...
- by Gunnar Hlidar - at 2012.10.24 11:58:00
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8. Pos Fuel blocks - A new way to get Liquid Ozon and Heavy water - in Player Features and Ideas Discussion [original thread]
I think CCP would never allow us to make Isotopes via PI/Reactions, though we never know with the Liquid Ozone and Heavy Water, if they'd put it in, it would prob be costly, like in the area off 3000x Water + 100x Enriched Uranium for 1x Heavy Wat...
- by Gunnar Hlidar - at 2012.10.23 16:47:00
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9. Pos Fuel blocks - A new way to get Liquid Ozon and Heavy water - in Player Features and Ideas Discussion [original thread]
The recipe is only an idea of how the reaction formula could be. I made it so everything would either be fully used up or leave something extra, that's left over from the reaction. For example: Heavy water contains 3x Hydrogen molecules and 1x ...
- by Gunnar Hlidar - at 2012.10.22 18:50:00
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10. Pos Fuel blocks - A new way to get Liquid Ozon and Heavy water - in Player Features and Ideas Discussion [original thread]
The idea is simply, make use of Planetary Interaction. We can get Oxygen and Water from PI, and should be able to react those items at a POS reactor or via PI reactors. The "recipe": Heavy water(6x Water = 3x Heavy water(H3O) + 1x Oxygen(O2)) ...
- by Gunnar Hlidar - at 2012.10.22 11:11:00
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11. Cynosural Field Generator Changes? Add in T2 and change purpose of T1 - in Player Features and Ideas Discussion [original thread]
Realy interesting idea, being able to light a cyno in highsec. It would allow for a much easier 0.0 logistics, i.e. able to jump a jump freigther directly into say Jita, instead of having to slowboat it from a 0.4 system. Also with the covert cy...
- by Gunnar Hlidar - at 2011.02.14 10:35:00
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12. Specialiced Salvage ship - one for the salvage pro's. - in Player Features and Ideas Discussion [original thread]
@Slade: True, salvage price would drop with increased input, but on the other hand that would also lower rig production cost in the end, so cheaper rigs for ships. So players are more likely to fit their ships with rigs. @Thera: The idea could ...
- by Gunnar Hlidar - at 2010.03.15 21:04:00
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13. Specialiced Salvage ship - one for the salvage pro's. - in Player Features and Ideas Discussion [original thread]
True, you can make a T3 ship that has faster tractor beams then this ship. Though that T3 wouldn't be as efficient at geting the salvage, where the specialiced salvage ship would get 15% more salvage pr wreck at lvl5 of the t2 ship skill, where as...
- by Gunnar Hlidar - at 2010.03.15 18:52:00
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14. Specialiced Salvage ship - one for the salvage pro's. - in Player Features and Ideas Discussion [original thread]
True the t3 ships can become pretty nice ninja salvage ships, though this idea isn't about creating a ninja salvager, it's about a specialiced salvage ship, that would allow the salvagers out there, to get a new toy to play with. As well as every...
- by Gunnar Hlidar - at 2010.03.15 12:02:00
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15. Specialiced Salvage ship - one for the salvage pro's. - in Player Features and Ideas Discussion [original thread]
The idea was origianly around a t2 salvage ship, so since this would be a specialiced ship, there would be no need for the cargohold for other stuff then salvage. So the ship might as well only have a salvagehold of a larger size, for those 0.0 e...
- by Gunnar Hlidar - at 2010.03.15 07:38:00
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16. Specialiced Salvage ship - one for the salvage pro's. - in Player Features and Ideas Discussion [original thread]
Hull: Destroyer - ORE made Role Bonus: 100% lower fitting requirement on Small tractor beams and Salvagers. Ship skill bonus pr lvl: 20% bonus to range of tractor beams, 10% to speed of tractor beams, 1% to salvager yield. lvl 5: 100% range = 40...
- by Gunnar Hlidar - at 2010.03.14 22:21:00
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17. IPAY-2 - Sovereignty blockade units without consent - in Test Server Feedback [original thread]
There are 2x from a single player corp named Calkura Corp(owner Calkura, have mailed him on SISI to let him know about the rules, no responce(mail sent 17th Nov)), also 1x extra from a corporation called, Sins of Lost Souls(unknown who put up the ...
- by Gunnar Hlidar - at 2009.11.23 17:50:00
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18. Krupp-Stahl - STOPs setup in IPAY-2 - in Test Server Feedback [original thread]
Another corp/alliance has setup STOPs in a system I've already clamed for PMF(had to destroy 2x Stops from another corp a on thursday/friday to reancor and online a FLAG, since it was destroyed). Krupp-Stahl of the Majesta Empire, have set up 1x S...
- by Gunnar Hlidar - at 2009.11.01 12:50:00
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19. The Incorporated Slavs - taking over claimed systems - in Test Server Feedback [original thread]
Finaly retaking the system we already had, aprox 8 hours left to sys sov again. Had to take down 2 of the 3 STOPs in the system to be able to online the FLAG. Hope they don¦t try the same thing again once we¦ve gotten sov again.
- by Gunnar Hlidar - at 2009.10.30 08:20:00
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20. The Incorporated Slavs - taking over claimed systems - in Test Server Feedback [original thread]
Well two can play their game, found their FLAG in the system we had already clamed, it¦s ancored and offline, so we¦re simply taking it down like they did ours.
- by Gunnar Hlidar - at 2009.10.29 21:47:00
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